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New Zealand Premiership
Cashmere Technical
Eastern Suburbs Auckland
In-Play Match Over
In-Play Match Over
Starting in 6′ Match Over
BALL . - to -
Match Odds Will Go In-Play In-Play
Match Odds 90
Correct Score Will Go In-Play In-Play
Predict the score at the end of 90 minutes plus stoppage time.
Cashmere Technical to win Draw Eastern Suburbs Auckland to win
Over/Under Will Go In-Play In-Play
Over/Under Total Goals 0.5: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under Total Goals 1.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 2.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 3.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 4.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 5.5: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Over/Under First Half Will Go In-Play In-Play
Over/Under First Half 0.5: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under First Half 1.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 2.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 3.5: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Match Odds and Both teams to Score Will Go In-Play In-Play
You're betting on the result of the match, and both teams score at least one goal. Own goals count.
Both Teams to Score Will Go In-Play In-Play
Betting on ‘Yes’ means you need both teams to score at least one goal to win. Own goals count. 90mins plus stoppage time only. Extra Time and Penalty Shootout do not count.
Both Teams to Score and No Draw
Half Time Will Go In-Play In-Play
Half Time / Full Time Will Go In-Play In-Play
You're betting on the result at half time and full time. You need to predict both correctly to win.
  • Cashmere Technical / Cashmere Technical 2.75
  • Cashmere Technical / Eastern Suburbs Auckland 21.0
  • Draw / Draw 7.0
  • Eastern Suburbs Auckland / Cashmere Technical 14.0
  • Eastern Suburbs Auckland / Eastern Suburbs Auckland 6.0
  • Cashmere Technical / Draw 12.0
  • Draw / Cashmere Technical 5.0
  • Draw / Eastern Suburbs Auckland 9.5
  • Eastern Suburbs Auckland / Draw 13.0
Handicap Match Result Will Go In-Play In-Play
  • Cashmere Technical 2.8 -1
  • Handicap Draw 4.0 -1
  • Eastern Suburbs Auckland 1.91 +1
Alternative Handicaps Will Go In-Play In-Play
Goals are added to or subtracted from a team’s final score if you bet on them, or the home team’s score if you bet on the draw. E.g. If the value is -1, that team will need to win by 2 or more goals for your bet to win.
  • Cashmere Technical 5.5 -2
  • Handicap Draw 5.0 -2
  • Eastern Suburbs Auckland 1.33 +2
Double Chance Will Go In-Play In-Play
Cover two of the three possible results for your bet to win. Eg. Home Team & Draw, if either the home team or a draw happens, you win.
  • Cashmere Technical And Draw 1.25
  • Eastern Suburbs Auckland And Draw 1.91
  • Cashmere Technical And Eastern Suburbs Auckland 1.17
First Goal Will Go In-Play In-Play
Match Odds and Over/Under 1.5 Will Go In-Play In-Play
  • Cashmere Technical And Over 1.5 1.91
  • Cashmere Technical And Under 1.5 15.0
  • Draw And Over 1.5 4.33
  • Draw And Under 1.5 23.0
  • Eastern Suburbs Auckland And Over 1.5 4.0
  • Eastern Suburbs Auckland And Under 1.5 23.0
Match Odds and Over/Under 2.5 Will Go In-Play In-Play
  • Cashmere Technical And Over 2.5 2.1
  • Cashmere Technical And Under 2.5 7.5
  • Draw and Over 2.5 7.0
  • Draw and Under 2.5 7.0
  • Eastern Suburbs Auckland And Over 2.5 4.5
  • Eastern Suburbs Auckland And Under 2.5 14.0
Match Odds and Over/Under 3.5 Will Go In-Play In-Play
  • Cashmere Technical And Over 3.5 3.0
  • Cashmere Technical And Under 3.5 3.75
  • Draw And Over 3.5 7.0
  • Draw And Under 3.5 7.0
  • Eastern Suburbs Auckland And Over 3.5 6.5
  • Eastern Suburbs Auckland And Under 3.5 7.0
Match Odds and Over/Under 4.5 Will Go In-Play In-Play
  • Cashmere Technical And Over 4.5 4.33
  • Cashmere Technical And Under 4.5 2.75
  • Draw And Over 4.5 18.0
  • Draw And Under 4.5 4.5
  • Eastern Suburbs Auckland And Over 4.5 9.0
  • Eastern Suburbs Auckland And Under 4.5 5.5
Home Team Over/Under Will Go In-Play In-Play
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Away Team Over/Under Will Go In-Play In-Play
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Win Both Halves Will Go In-Play In-Play
To Win Either Half Will Go In-Play In-Play
First Half Correct Score Will Go In-Play In-Play
Predict the score at the end of the first half.
Cashmere Technical to win Draw Eastern Suburbs Auckland to win
To Lead at Half Time or Full Time Will Go In-Play In-Play
  • Cashmere Technical to be Winning at Half Time or Full Time 1.5
  • Eastern Suburbs Auckland to be Winning at Half Time or Full Time 2.63
Home Team Over/Under First Half
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
Away Team Over/Under First Half
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
Goal Scored in Both Halves
Correct Score Combinations Will Go In-Play In-Play
  • Cashmere Technical to win 1-0, 2-0 or 3-0 5.5
  • Cashmere Technical to win 2-1, 3-1 or 4-1 4.33
  • Cashmere Technical to win 3-2, 4-2 or 5-2 8.0
  • Cashmere Technical to win Any Other Score 9.0
  • Draw 0-0 or 1-1 7.0
  • Any Other Draw 7.0
  • Eastern Suburbs Auckland to win 1-0, 2-0 or 3-0 11.0
  • Eastern Suburbs Auckland to win 2-1, 3-1 or 4-1 8.5
  • Eastern Suburbs Auckland to win 3-2, 4-2 or 5-2 14.0
  • Eastern Suburbs Auckland to win Any Other Score 23.0
Over/Under 0.5 Goals. Will Go In-Play In-Play
Over/Under 1.5 Goals. Will Go In-Play In-Play
Over/Under 2.5 Goals. Will Go In-Play In-Play
Over/Under 3.5 Goals. Will Go In-Play In-Play
Over/Under 4.5 Goals. Will Go In-Play In-Play
Over/Under 5.5 Goals. Will Go In-Play In-Play
Double Chance And O/U 2.5 Goals Will Go In-Play In-Play
  • Cashmere Technical - Draw And Over 2.5 1.67
  • Cashmere Technical - Draw And Under 2.5 4.0
  • Cashmere Technical - Eastern Suburbs Auckland And Over 2.5 1.5
  • Cashmere Technical - Eastern Suburbs Auckland And Under 2.5 5.0
  • Eastern Suburbs Auckland - Draw And Over 2.5 2.88
  • Eastern Suburbs Auckland - Draw And Under 2.5 5.0
Team To Score First Goal First Half Will Go In-Play In-Play